· Canberra & Southern NSW Dart Tag (https://www.facebook.com/pages/Canberra-Southern-NSW-Dart-Tag-Nerf-Wars-HvZ/144401038935716)
· The Hundred Swords (https://www.facebook.com/pages/The-Hundred-Swords/280519345381651)
Rules, Safety, Construction:
Foam sword fighting is not about aggression, it’s about skill.
A firm but gentle tap is all that is required for a legal tag.
Melee combat IS a contact sport, and this means you may take a harder than intended strike*.
Slashing and thrusting is permitted.
Over head strikes are permitted as long as they are not aimed at an opponent’s head.
Shield charging and/or bashing is not permitted. Shields are not to be used offensively.
Legal strike zones are the torso (front and back), upper legs and arms only.
*This is why we enforce the safety and construction rules.
Weapons and Weapon Use
All weapons will be foam/latex/prop weapons (see ‘Weapon Construction and Safety’ below)
Throwing weapons/short weapons: max length 45cms. This classification applies to daggers and throwing axes.
One handed weapons: max length 110cms. This classification covers, swords, axes, maces, flails etc.
Two handed weapons: max length 180cms. This classification covers two handed swords, spears, pikes etc.
Shields. Round: max diameter of 75 cms; all other types 60 x 90 cms.
Bows/missile weapons are covered separately (under development).
Example player fit outs:
Shield and one handed weapon. Up to 3 back up short/throwing weapons.
One handed weapon, with secondary one handed weapon NO LONGER than 80cm. This is the ONLY combination that can be ‘dual wielded’. Up to 3 back up short/throwing weapons.
Two handed weapon. No throwing weapons.
Minimum Safety Requirements for players:
Eye Protection such as safety glasses. Sunglasses or prescription glasses are also suitable.
Groin protection (e.g. cricket box) for males; chest protection/padding for females.
Full face protection which covers the nose and teeth (e.g. Airsoft mask)
‘Health Points’ (HP), Armour and Shields
All player start with 3 ‘Health Points’ (HP). This means you can take 3 tags before you are ‘dead’.
One tag = one HP.
Every time you make a legal tag you must call out ‘Hit’ – if you take a tag you must call out the number of tags you have taken “One”, “Two” etc.
It is each players responsibility to keep a track of their HP’s.
A player can increase their HP by wearing armour. For example:
A helmet or full face mask adds 1 HP
A breastplate/leather jerkin/brigandine/padded tunic/any form of torso armour adds 2 HP
Greaves and/or bracers adds 1 HP
This would give a player a total of 7 HP if wearing all of the above.
6. Shields. Round: max diameter of 75 cms. All other types/shapes: 60 x 90 cms (approx/give or take a few cms).
7. Shields do NOT add HP, but they do block all attacks without a HP penalty.
8. Armour (this includes helmets, leg/arm protection etc) can be constructed out of ANY of the following materials:
Any other legitimate material
Bows and Missile Weapons
a. Under development.
Foam missile firing bows are OK such as the Nerf ‘Big Bad Bow’ or Avengers ‘Hawkeye Bow’
Weapon/Shield Construction and Safety
Shields can be constructed of foam, latex, rubber, plastic or soft wood. If constructed of wood the edges MUST BE covered in some type of soft padding.
1. Weapons must be foam/latex/prop/LARP weapons. Recommended brands are:
Battle Legends (some of these need to be checked by a Game Marshall prior to use)
3. Home made weapons/’boffers’ MUST BE FIBREGLASS CORED.
4. Short weapons such as daggers, and throwing weapons must be foam/latex and MUST BE CORELESS.